HomeBlogAbout Me

Spinnortality 31 01 2019



  1. Spinnortality 31 01 2019 Calendar
  2. Spinnortality 31 01 2019 Full
  3. Spinnortality 31 01 2019 Date

I thought I’d share how Spinnortality’s launch went.

Current Report: Past Reports: 2020 2019 2018 2017 2016 2015 08-10-20. Hi everyone, there were a few bugs and tweak suggestions people reported after the recent Automation Update. This is the forum for discussing and documenting thoughts, feelings and suggestions for Spinnortality. If you'd like to chat about the game. Mar 31, 2018 by James Patton. Bug reports 29 topics. I want to give a shoutout to SPINNORTALITY - The scariest anti-capitalist game I ever played. You play the CEO of a dystopian megacorporation, you can buy governments, deregulate industries, control the media, shape global culture in your favor, and fund military coups all for the pursuit of profit. February 12, 2019 Mac Crack. Spinnortality Crack Mac Osx. https://wsrfm.over-blog.com/2021/01/minecraft-v1-11-4-apk-download.html. Leave a Reply Cancel reply. Notify me of follow-up comments by email. Notify me of new posts by email. Halfway 1.2.12 + OST Crack Mac Osx; Enter the Gungeon 2.1.7h Crack Mac Osx.

Sales numbers

Let’s cut right to the chase, shall we? I’m free to reveal my sales numbers since neither itch.io nor Steam (as of last year) forbid me from doing so, so why not?

In its first week, Spinnortality sold about 7000 copies on Steam, and 33 on itch. It made about $70,000 on Steam. (Bear in mind they take a hefty cut of that.) I’m not sure how much it made on itch but I think it was around $300.

(It has now, one month after launch, sold nearly 9000 copies on Steam and itch combined, for a total of $90,000. But let’s work with the first-sales-week figures for now.)

Edit: more numbers!

Spinnortality 31 01 2019 Calendar

A few people have asked me how many wishlists I had prior to launch, and the breakdown of sales by system (ie. Softraid 5 5 5 – high quality raid management. PC, Mac or Linux).

I set up the Steam page in March 2018 and started encouraging people to wishlist. This meant the game’s wishlists grew slowly over time; by launch there were about 2,000. (Now, btw, there are about 20,000, who I expect could be tempted to buy the game with sales.)

According to Steam I’ve sold 421 Mac copies and 202 Linux copies, out of the current total of 9000. So almost all of my sales are for Windows copies. I suspect more itch.io copies were bought by Linux players but I’m not sure how to verify that; there doesn’t seem to be a “how many people downloaded the Linux version vs. Windows version” tool.

What does that mean for the future of my one-person studio?

I live in Europe, so let’s convert that into Euros. That’s about €61,500. After Steam’s cut, taxes, VAT and my revenue split with my music composer, I’m left with about €21,000. I need about €1200 per month to live, so that’s 18 months of runway to make my next game as long as I don’t spend money on freelancers. (Spoiler alert: I probably will.)

Note that this will be complicated by the fact that, under Austrian law, the amount I pay for health and pension insurance scales with my income. I honestly don’t understand this yet and need to look into it more, so that 18 months estimate will certainly shrink.

Spinnortality 31 01 2019

However, word on the street is that a game’s total sales in its first year are roughly double what it makes in launch week. So I can expect to make about €120k in 2019, which will shrink to about €35k. That’s about 30 months runway but, again, health and pension insurance.

How much did Spinnortality cost to make and launch?

I don’t want to get into specific numbers, especially since a lot of people deliberately gave me amazingly kind, cheap deals because they liked me and believed in the game. But my total costs for commissioning the trailer, PR freelancers and the German translation came to roughly €8,000. Note this doesn’t include the costs of travelling to cons or other stuff like buying a new laptop. I also didn’t spend any money on ads, which some devs might want to.

What does this mean?

Spinnortality 31 01 2019 full

First, I have enough money to make more games! Yay! I’m still working out what those games will be, though: I think I got lucky with Spinnortality’s launch and I can’t necessarily count on that luck a second time. Bear in mind it will take me at least a year to make the next game, maybe more, so I need that runway.

Second, the game has done well – but not unbelievably well. It’s no Minecraft, certainly. But these sales numbers are as good as they could possibly be, I think: this is a first-time game from a relatively unknown person with very little PR footprint or established reputation. I was honestly expecting these numbers to be half what they are. I’m amazed that the game has got coverage in publications as varied as Der Standard and rockpapershotgun.

Bottom line? The indiepocalypse (or whatever we call the increasingly crowded indie space) has not made it impossible for newcomers to successfully break into the field. Contexts 3 5 3 – fast window switcher systems. But I suspect a lot of that was down to the people who supported me, particular opportunities that came up which may not be reproducible for others, and luck. After getting lucky and benefiting from all those things, I have now made enough money to keep doing what I love, but without a huge financial cushion. That’s ok, and I can work with that, but I’m a little nervous about the future now.

AnyTrans for Android 6.5.0 (20190117) | Mac OS X | 67 MB.

Spinnortality 31 01 2019 Full

Houdahspot 4 4 2 download free. Easily transfer music, videos and photos to / from your Android
AnyTrans manager for Android that breaks the limit timing and consolidates access to all their content in one place, including music, videos, photos and etc.

Spinnortality 31 01 2019 Date

– Manage your music library Android phone transferring songs to / from your computer
– Adds, deletes and exports movie videos on an Android phone
– Move photos from Android phone, displays images on the computer and set images as wallpaper
– design with a single click to manage multimedia content Android phone without examining the file system

Android phone Series:
SAMSUNG, Google, HTC, SONY, LG, Motorola, Huawei, ZTE, Xiaomi, OPPO, SHARP, active, LENOVO, MEIZU, OnePlus, TCL, Gionee, Meitu, Nubia, Smartisan, etc.
Android Pad Series:
SAMSUNG, Google, Sony, Huawei, LG, Lenovo, Xiaomi





Spinnortality 31 01 2019
Back to posts
This post has no comments - be the first one!

UNDER MAINTENANCE

Duck hunt